Friday, 2 November 2012

Control Schemes

Control Schemes

Platform games for the iPad have a bit off bad press when it comes to there controls. On screen d-pads to me feel a little clumsy and quite an eye sore. The plan for my game is to create a control scheme which has as little on screen icons as possible and still be simple and engaging to use.

Here is one example on how this will work. This has been designed for the iPad, however you can test this on iPhones and other touch phones too. (W7 Phones don't seem to work)

Control Scheme test 1

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