Good news is that I have a new update, but the bad news is it won't run on the iPad.
Update
This will work fine on your PC/Mac, but will have problems if you run off any mobile device.
If you have tried on both devices you will notice that on PC you get a nice desaturation effect where the enemy is and on mobile you get a big black splodge. This is because the shader that is used to run the desaturation effect is reliant on a thing named WebGL. However currently no mobile platforms support WebGL. I am going to have to rework a lot of my design around this which is a large pain in the arse.
(Not final representative of final art work)
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