Friday, 2 November 2012

Inspiration #1


In Limbo like most platform games, you can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. These are the only mechanics present in the game. Yet the game is very engaging and fun to play. The puzzles can become very complex and hard to complete even though the mechanics to begin with are so simple.





I want to draw from this and set myself a handful of mechanics that the player can do and create engaging puzzles from this. My game will be different than Limbo not only in its style and puzzles, but I shall incorporate a combat mechanic in to my game.

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